Below
is a description of each labeled object on the map. There are two main
continents, and two major oceans. This is only the part of Tyria that is
located near the Shadow Rift, but it is where you will be playing. You
will meet many that have travelled from different lands.
You
may use this table of contents to quickly jump to an area you wish to learn
about, or if this is your first visit, I recommend reading the following
information through.
The
Land of Tyria
North
Sea
Kingdoms
Kiline
Cities
and Large Towns
Geographical
Features
Mountains
of War
River
of Blood
Living
Woods
Advantages
and Disadvantages of
Establishing
a Stronghold Here
South
Sea
Kingdoms
Areyn
Cities
and Large Towns
Brefik
Geographical
Features
Sorrow
Lake
Rivers
of Tears
Mountains
of Escape
Advatages
and Disadvatages of
Establishing
a Stronghold Here
Western
Continent
Kingdoms
Gulyin
Lanrisa
Cities
and Large Towns
Gufden
Feriuz
Zalc
Desa
Tun
Unsado
Weged
Yerin
Geographical
Features
The
Prison Forest
Lanrisa
Lake
Lanrisa
River
Lanrisa
Forest
Desert
of Undoing
Freedom
River
Demon
Swamp
Advatages
and Disadvantages to
Establishing
a Stronghold Here
Eastern
Continent
Kingdoms
Rizim
Dander
Cities
and Large Towns
Eged
Soduka
Hope
Alentia
Liandi
Geographical
Features
Dead
Woods
Poison
River
Lake
of Dreams
Other
Important Places
Fire
Isle
Forsaken
Isle
The
Shadow Rift
-
The
Land of Tyria
There
are two main continents, and two major oceans. What you see on the map
is only the part of Tyria that is located near the Shadow Rift, but it
is also the only part of Tyria in which you will be playing. You will meet
many that have travelled from different lands that are not shown on this
map. This part of the world is generally a warm place, but lands to the
south do feel a bit of winter every year. As you know, its a troubled land...and
there is much to learn about it, its creatures, and its creatures ways
before you even begin to understand it.
North
Sea
The north sea was
created at the time of the cataclysm cuased by the appearance of the Shadow
rift. It completly covered the northern part of Tyria and seperated Kiline
from the mainland. Kiline is a part of a continent to the north, but you
may as well consider it an island because you will not be able to take
your forces to the lands beyond the Mountains of War. There are many naval
battles between Lanrisa and Dander over this sea, and due to the vast openess
of it, many pirates plague the waters, looting merchant and even sometimes
battle ships...and collecting the spoils of war. Use discretion before
deciding to travel through these waters.
Kingdoms
Kiline
This has long been
known as the Kingdom of Dragons. They are considered to be the owners of
the entire northern penninsula, even though they claim that land is free
and no one can truly own it.. This is the nothernmost kingdom on the map.
The capitol cityis said to have been constructed by an ancient kingdom
that gave Kiline to the dragons as tribute. Its beauty is said to be unmatched.
There aren't many towns within the kingdom, if there are, they are inhabitied
by other races, not dragons. There are are always dragons found within
the capitol, but only a group of twelve Elder Dragons actually live there.
The rest inhabit the forests and mountains to the northeast. The main reason
why anyone journies to Kiline is because Kiline is the only other place
besides Areyn that is not directly affected by the war between Lanrisa
and Dander. And ofcourse, there are the occasional few that journey
to the capitol to be closer to the dragons for one reason or another.
Cities
and Large Towns
None, there
are a few small towns along the southern coast and river, but nothing at
all signifigant to the events that have so greatly changed Tyria.
Geographical
Features
Mountains
of War
This is where most
of the dragon population resides. They create giant lairs within
the cliffs and generally live alone for a very long time. Ages ago, dragon-slayers
used to go to these mountains to see if they could make it out alive...sort
of a twisted idea of the ultimate challenge. The name comes from the constant
fighting between the slayers and the dragons. But now since seeing a dragon
has become a such a common thing, the ages of dragon-slayers are long gone,
yet the symbolic name still stands. Most of these creatures fly into the
capitol of Kiline every day to recieve various tasks from the Dragon Elders.
There is much activity among the dragons at this time, yet no one knows
what thier final objectives really are. They have taken no sides in the
war between Light and Darkness, nor in the war between Lanrisa and Dander.
The army of the kingdom is composed of dragons and beings that have been
fortunate enough to become a dragon-knight, which will ride upon a dragon
during battle. The army is small in size, but large in power. One dragon
and its rider is equivilent to many forces. Only the most elite beings
can get into the army, so expect a tough fight with them should you become
entangled in one.
River
of Blood
This place also gets
its name from the constant battling that went on in the mounatins. It is
said that at one time the killing became so great that blood actually began
to fill this river that flows from the mounatins, hence, the River of Blood.
Other than that, this river has played no major part, or at least nothing
recorded, in any event that has happened in Tyria's history so far.
Living
Woods
This place is like
another realm in itself. More like a jungle or rain-forest than a normal
forest, a great amount of life energy emits from this place. Some believe
it is a holy place, while others say to beware its evil. Everyone else
says its all utter nonsense and there is absolutey nothing special about
it...yet one would also note that these are among the ones less likely
to venture there. Some smaller species of dragons live here, but not many...for
the place is not among those to be treaded lightly.
Advantages
and Disadvantages of
Establishing
a Stronghold Here
One of the greatest
advantages and disadvantages are the dragons. Becoming allies with them
can greatly help you, yet becoming thier enemies will greatly hurt you.
Another such example of a good and bad thing about the area is its location.
It is placed far away from the Shadow Rift, wars, and the hassles of dealing
with multiple kingdoms. However, due to the distance of Kiline from the
main land, transportation may become quite an expensive hassle. You must
decide what is better for you...being far from the action, or close to
it.
South
Sea
Also formed along
with the Shadow Rift, there isn't quite as much open-sea as its northern
counterpart. It cover most of the southern parts of Lanrisa. Areyn was
always an island, but even more-so now. There are also fewer pirates here,
but that is mostly likely because the kingdom of Areyn does not tolerate
such looting as long as they can help it. Very few naval battles between
Lanrisa and Dander are fought here either...also a result of Areyn. These
are calmer waters, only used for travelling. If you decide to disaggree,
perhaps you should pay more attention to the tales of Areyn's magical powers
sinking ships...before you are among those telling that tale as well.
Kingdoms
Areyn
This once maginifcant
place is the creator of Tyria's most favorable kingdom in existance. The
kingdom controls the entire island and the chain of islands to the southwest.
The main island contains a mild populace and a few of the smaller islands
may have a small town or two. This place was once a proud kingdom of magic
and stil is to a degree. The island itself was once much closer to the
mainland, but now it has been further isloated, just like Kiline. The capitol
iis one of the most wonderous things about the kingdom. The beauty of its
granite strcutures is awe-inspiring. Notice that on the map it seems to
be located within the Sorrow Lake...thats becuase it is. There is controversy
about how this is. Believers in magic will tell you that the capitol sits
atop a giant slab of stone that floats upon the water. However, skeptics
will say that it only appears that way, and that the capitol of Areyn is
but an island with its granite columns built right up to the edge. Its
up to you what your personal opinion is, but nonetheless, it is in the
middle of the lake, and it can be hard to reach, especially for invaders.
The kingdom is still known as a place of great magic, yet in these past
years, the mourning over the changing of Tyria has most defineatly had
its effects on these powers. The kingdom's army is small, yet made up entirely
out of skilled users of the magical arts. While at first sight of them
on the battle feild they seem small and weak, they have been known to unleash
tremendous powers and completly decimate much larger armies. As the rulers
of this land have always said, "It may take thousands of yours armed with
swords to make up a legion, however it only takes one of ours armed with
enough power, to completly wipe your 'legion' out." Areyn has
also traditionally been ruled by women since its establishment, and it
would take a real fool to underestimate thier power.
Cities
and Large Towns
Brefik
(Areyn)
A rather large city
of mystery. Many skilled people of the arts inhabit the area. It is the
best alternative to living within the over-populated capitol. There are
many wonders of the imagination to be found here, including a guild of
magi known as the Rystin. While this guild holds no official power in the
influence of the kingdom, it is said that they have more to do with many
events that meets the eye. The Rystin have no army, yet just like the kingdom,
they don't have to push armies around to get what they want. Geographicaly
the city is loacted in a mountain valley, and surrounded on three sides.
It is difficult to stage an attack, not only because of the way it lies
on the land, but also becuase in the center there is a great tower in which
magi defend themselves. Very few have tired to brave an attack on any major
location in Areyn, and Brefik is the second largest. Those who have attacked
this place and survived tell horrible tales of lighting bolts and fire
raining from the sky, taking out hundreds at a time. Obviuosly these powers
that Areyns weild are very strong, and are not to be questioned or tried.
Geographical
Features
Sorrow
Lake
This place gets its
name after the change it endured after the appearance of the Shadow Rift.
The lake itself is very odd, because there seems to be unusual colors flow
within it. The lake is always warm, regardless of season. Many say that
it was not like this before the disaster struck Tyria. It is said
that the magical people that inhabited the capitol mourned greatly over
their failure that cuased the appearance of the Shadow Rift, and thier
magical tears ran into the lake, enchanting it. The lake serves as a constanst
reminder of the tragedy that occured, and that even still there is suffering
because of the Darkness that they cuased.
Rivers
of Tears
These three rivers are also somewhat enchanted because of the lake.
They get thier name because they flow from a source that symbolizes sadness.
The rivers flow outward from the lake, but not strongly. This is odd becuase
one river flows into the mountains instead of from them. However, this
makes travel throughout the entire island very easy. As of now, these are
the these rivers symbolize tears of sorrow...inhabitants of Areyn hope
that one day they can symbolize tears of joy.
Mountains
of Escape
Unlike all of the
other geographical figures in Areyn, these mountains did not get their
name as a result of the tragedies that occured because of the Shadow Rift.
These mountains are actually a very important way-point on the Liberation
Run, a special route travelled by under-cover convoy of Danderan ships
established for refugees escaping the kingdom of Lanrisa, fleeing to Dander.
They come here directly from ships departing the Lanrisa Forests. Lanrisa
is always trying to to establish a military presence in these mountains,
but Areyn will not allow it, even though they do not officially support
the freedom Lanrisan refugees.
Advatages
and Disadvatages of
Establishing
a Stronghold Here
If you do decide to
declare someplace in Areyn your point of operation, beware that Areyn likes
to keep to itself, and does not tolerate major interaction with outsiders...and
they may not tolerate you should you get in their way. The chain of islands
to the southwest are a good place for defense, because it will be harder
to get there. However, transportation to other places will also be difficult.
Again, it is up to you to decide whether or not isolation is a good thing.
Keep in mind that being on an island means that interaction with locals
is inevitable.
Western
Continent
This place is the
largest continent on Tyria. It extends even further than what you see on
the map, however you will never go that far. It seems like this side of
the world is considerably less interested in the Shadow Rift than the lands
in the east. However, this side is currently more populated than the other
as well...perhaps this is becuase the creatures from the Rift tend to overlook
those who do not attempt stand in their way.
Kingdoms
Gulyin
A drawven kingdom.
It makes up most of the mountainous reason surrounding, and the mountains
are always referred to as the Gulyin Mountains. The drawves have been enthralled
in a civil war and rarely become a major part in affecting other kingdoms.
However, you will find that many drawven mercanaries have come from this
land, searching for a different place to fight other than thier homeland.
The capitol, which is now sealed up, is a place of steel wonders. The King
of Gulyin sits upon a very troubled throne there, trying to figure out
new ways to deal with the civil war. The best weapons used to come from
this place...but now all of the weapons are being used to support their
own war effort. They have a very large and active army, yet it spends little
time outsideits own kingdom. It is unclear to outsiders as to what the
war is really about, but nearly everyone knows it has something to do with
a pointless rebellion. The dwarves won't tolerate any harassment from forces
elsewhere...they have much more important matters their own hands.
Lanrisa
A kingdom composed
of entirely humans. Most other races avoid them, and the humans in the
Eastern lands hate them. The kingdom of Lanrisa has been oppresing non-humans
since the Shadow Rift appeared on this land. Only humans are allowed in
the capitol, unless your a slave. Slaves and prisoners are one thing that
is not hard to find there. The rest of the kingdom lives in fear of a purge
from the capitol for harboring other races. The capitol is quite large,
and is always growing. There's always plenty of slaves to extend the city.
Many beings escape from Lanrisa, hoping to make it to Dander. The capitol
is also a very, very large port town that sits on the lake. It would be
very hard to strike an invasion on this city. The castle is extremely large...large
enough to hold twice the capitol's population plus a little more...and
they would still have room to live comfortably. Since King Lanrisa XII
the kingdom has had only global domination and capturing slaves on its
mind. The kingdom fights against Darkness, but spends more time trying
to destory other kingdoms. Lanrisa's army is huge, and also enitrely
human. They are well disciplined and trained. Their numbers can make them
strong at times, but they are somewhat...less intellegent, and their disability
to perceive deception is often their downfall.
Cities
and Large Towns
Gufden
(Formerly Gulyin)
This is where the
civil enemies of Gulyin have established thier capitol. The leader of this
rebellion calls himself Dotiim, the Free One. He claims that the king is
a tyrannist, and that the time for his downfall is now. However, he is
rarely seen and his past is somewhat mysterious. This is why many of drawves
still side with the rightful king. The city is a rather filthy place now,
and has been nearly pillaged of all its riches due to all of the mercanaries
that reside there. Travellers say that it is a sad scene, and that all
hope has semmingly vanished from this place.
Feriuz
This place is not
really a city at all. It is the location of the great seal that gnomes,
or kobolds, have placed over their tunnels and caverns in the mountains.
This series of underground carverns is said to be giant, however, no one
has been in there since the appearance of the Shadow Rift. It was the cataclysm
that scared the gnomes into hiding, and since they have not emerged for
600 years, one must wonder if they are even still alive. Yet...one must
also find it peculiar that there are still many Kobolds about, and they
all seem to have some place to return to in the north.
Zalc
(Lanrisa?)
This is a large coastal
town that officially belongs to Lanrisa, yet the kingdom has very little
control over it. This is most likely becuase all troops that belong to
Lanrisa are forbidden to go near Fire Isle. In any case, Zalc is the best
way to get away from Lanrisa...because actually going across the sea to
Dander is much harder, and Gulyin is really not much of an option. Many
half-breeds are found in this place, becuase anywhere else in the kingdom
is unsafe for them. This area would be the perfect place to undo Lanrisa
from the inside, but no one has taken advantage of this oppurtunity as
of yet...most likely becuase Lanrisa would crush them at first word of
it.
Desa
Tun (Lanrisa)
This city is metaphorically
the black sheep of Lanrisa. Since it is so isolated, it is the perfect
place for corruption. Many unlawful events take place in this city. If
you want to look for assassins, thieves, or spies...this is the place.
This is not a place that anyone goes to for no reason...or for a valid
reason.
Unsado
(Lanrisa)
This place is like
a second capitol to the kingdom of Lanrisa. There is a garrisonned keep
stationed here that patrols the Lanrisa Forests, searching for outsiders
to take as prisoners. Unsado is a symbol of slavery and oppression...it
is the place that makes one fear Lanrisa.
Weged
(Lanrisa)
A port city. It is
said that it was once a very large, single city along with Eged. But now
that enemy kingdoms control the opposite sides, these two cities are in
constant battle, and not only with eachother, but with the Evil creatures
that inhabit the mountains that make up the Fangs of Tyria as well. This
is the only way that Lanrisa can luanch ships into the North Sea other
than a few other smaller coastal towns.
Yerin
(Lanrisa)
This town lies where
the Lanrisa River meets the Freedom River. It is built well defensively,
and meant to serve as an early warning function in the case of an attack
from the east. Yet there are many things about this town the King does
not know about. One would notice that there is a considerably lesser amount
of slaves here, and not because they are rarely sent there. Yerin has the
highest amount of slave escapes than anyother place in Lanrisa...and the
numbers are very high above the rest. This, of course, is becuase this
town is a second starting point for the Liberation Run.
Geographical
Features
The
Prison Forest
Often known
as the Pathless Woods, this place is rarely travelled through. There is
some sort of enchantment on the forest that seems to change paths around,
and imprison any fool that ventures there. There are no maps of this place,
and it is impossible to tell in which direction you are going while you
are there. This creates an extreme inconvience when travelling to or from
the drawven mountains. Lanrisa River passes through it, but it is very
unnavigitable while its runs through the forest.
Lanrisa
Lake
A this lake next to
where the capitol of Lanrisa sits. It is actually a great fishing lake,
and that is pretty much all its used for except a pssageway into Lanrisa
River. Nothing to special about this place at all.
Lanrisa
River
A large river with
a fast current. It is almost impossible to travel this river upstream in
small ships. It is long often gets in the way. It seperates Lanrisa into
two parts. When referring to a place in Lanrisa, most will say north or
south Lanrisa because the kingdom is so big. Many Lanrisan battleships
use the lake along with this river for quick access into South Sea.
Lanrisa
Forest
Where the Liberation
Route begins for most. If a being escapes from the capitol or Unsado, this
is the place they go to. This place was once an elven forest, but when
King Lanrisa XII declared all foreign races to be taken prisoner, the land
was overrun. Escaped slaves hide here and wait for undercover Dander ships
to get their chance to land on the shore somewhere. They are then taken
down the Freedom River. Forces from Unsado are always patrolling these
forests, executing escaped slaves at first sight.
Desert
of Undoing
This barren place
is where most of the assassinations occur, hence the Desert of Undoing.
Otherwise there is nothing of any interest here, just dead bodies and vultures.
Travellers avoid this place at all costs, for once you go in, you never
come out.
Freedom
River
Lanrisian naval forces
never use this river, so it makes it perfect for Dander's navy to ship
liberated slaves out of the kingdom. The hardest part is getting out of
Yerin. If ships are cuaght going down the Freedom River, they are sunk...so
it takes some clever thinking on the part of Danderian captains. Lanrisa
loyalists consider this to be part of the kingdom's river, but since the
Liberation Route was established, all others have known it as the Freedom
River.
Demon
Swamp
A place where Evil
stirs. When forces of darkness gather to harass the towns of Lanrisa, this
is where they go. This place has been known to make one sick when passing
by, and a place that is also highly avoided. This place seems to be spreading
over the years. Most are afraid that the Demon Swamp wil eventually spread
over the Freedom River, it is one of King Dander's greatest fears...as
it will make his Liberation Runs even harder.
Advatages
and Disadvantages to
Establishing
a Stronghold Here
If you are human,
this area is perfect. Otherwise I would avoid it unless you try for the
Gulyin or a more remote area like the Desert of Undoing (which will already
be a challenge) or possibly somwhere close to Fire Isle. A stronghold on
Fire Isle is probably out of the question, the Firi would never allow it,
and after hearing the legends of their strength, one would have to be a
fool to question it.
Eastern
Continent
In this land, you
will find the most diversity of beings and creatures than in all of Tyria.
Every piece of land here seems to have a long history of its own. This
place has also been the setting the for many, many great battles and events.
Most of the beings here are true haters of those in the west.
Kingdoms
Rizim
An elven forest...an
elven realm. The High Council of Elves have allied themselves with King
Dander, and they help considerably when it comes to harboring refugees
from Lanrisa, particularly becuase most of Lanrisa's slaves happen to to
be elven blood. Many also speculate that they help with the war becuase
they believe that there natural enemy, the dwarf, will ally with Lanrisian
forces someday. They battle strongly and very openly against Darkness.
There army is of consirable size, and is most well known for their surprise
attacks. It is near impossible to defeat them on their homeland. The capitol
is a medium sized city, but most of the population lives in smaller towns
and clans within the Rizim forest. They are getting along well with the
Danderian human forces so far, but there is always some tension between
the two. However, this appears to be irrelevant becuase you almost never
see a Danderian army without at least a few forces from Rizim.
Dander
This kingdom was formed
by a rebellion started by a man named Rylicubus Dander, against King Lanrisa
XII. Lanrisa was once a kingdom that controlled most of both continents.
For the first twenty years or so after the appearance of the Shadow Rift,
it stayed this way and Lanrisa battled strongly against Darkness. However,
the king declared that all races not human were to be purged, and taken
prisoner. Rylicubus was one among the many that would not stand for this.
He gathered rebllious forces at what is now the capitol of Dander. They
made a quick offensive and drove most of Lanrisa's forces out of the Eastern
Continent by surprise, the rest were over-powered before they could retaliate.
Then, luck shined upon Rylicubus and his men, for a great invasion from
the Shadow Rift into Lanrisa happened, and it gave time for Dander to build
itself. Now Lanrisa has trouble dealing with them, but Lanrisa won't let
go. Lanrisian loyalists consider that to have been an unfair defeat. The
capitol of Dander is a symbol of pride and freedom. The kings of Dander,
which started with Rylicubus, have always been wise and fair...and most
interetingly...not one of them has been assassinated. They always seem
to have a qoute for every situation. The army is literally huge. This is
no longer a scrap-rebellion as you may think. The army is made of all races,
and even though they are less equipped, and less trained...they are very
intellegent. Danderian officers are extremely clever, and could out smart
an Lanrisian officer even on a bad day. The army seems to be strong-willed...always
fighting to the bitter end. Most of the forces are actually former Lanrisan
slaves set free. The are true followers of Light and have strong
faith in the supreme being. There is not a soul residing in Dander
that is unhappy with his or her country. As one Danderan once said, "I
have a lot of love for this country...and I know that this country has
a lot of love for me."
Cities
and Large Towns
Eged
(Dander)
The westernmost city
of Dander. Constantly at war with armies from the west, this city has become
very military-based. Once part of a much bigger city, it was seperated
from Weged at the appearance of the Shadow Rift. The city's naval power
is always busy with that of Weged's, however, unlike Lanrisa, the kingdom
has more than one port city. This city also has a large land army, for
the Evil beings that inhabit the surrounding mountains are relentless in
trying to destroy this area.
Soduka
(Dander)
Nearly every large
kingdom in Tyria has a city that could be used a second capitol, and in
Dander's case, this is that city. Soduka is quite larger than the capitol,
and almost as fortified. The reason for this is that most of the civilian
population resides here. It is far inland and one of the only large places
in Dander that has not felt the heat from the fires of war yet. Many beings
also come to this city to see the Lake of Dreams.
Hope
(Dander)
Lanrisa has been trying
to take this city since the war began. Being the "final destination" on
the Liberation Run, it obviously holds great value to Dander. It was once
an elven town, but as the greats forest began to shrink, many of Rizim's
towns were no longer inside them. Once these towns were outside the safety
of the forests the elves saw no use for them and gave them to Dander as
some sort of tribute. The original name of this place was of elven tongue
and hard to pronounce for most other races. The name "Hope" was given to
it becuase it is the shining ray of Hope that all Lanrisan slaves have.
It was a small place once, however, now it is quite large due to the large
military outpost. It's even turned into large recruiting center, mainly
becuase a great deal of the liberated slaves have been known to sign up
for the army as soon as they are within the city walls.
Alentia
(Rizim)
It is truly a site
to see a warlike elven town, making this place nearly a wonder. This is
where the elves harbor most of thier military force. Seeing as how they
are always trying to keep the war away from thier people, they choose the
once peaceful Alentia that is located on the edges of the kingdom to be
a giant military camp. From here, there are many patrols sent out to keep
a close eye over the forest. The Elves are in constant fear that enemy
muaraders will come and try to set fire to the forests, making them even
more smaller than they already are.
Liandi
(Rizim)
Most likely the most
beautiful place in the Eastern Continent. It is undescribable how beautiful
it is. Those who have seen it would tell you that you'd have to see it
for yourself to understand why it is so admirable. It is a grand possesion
of the elves, and I'd feel very sorry for the poor fool that even so much
as srcatches a marble column there, much less actually decides to attack
this city.
Geographical
Features
Dead
Woods
Imagine the living
woods, now imagine the opposite. That is precisely what the Dead Woods
are. Slim, tall leafless trees cover nearly every inch of the territory.
The odd thing about the woods is that even though they seem so lifeless,
they expand. It is said that once it was just a small territory surrounding
a the Poison River, but over the years it slowly grew into a territory
large enough...well...large enough to be placed on a map.
Poison
River
When the winds are
right, people living in the capitol of Dander can smell the foul, acidic
stench that rises off this river. The river itself is exactly what the
name suggests, poison strong enough to kill anyone who is unfortunate enough
to so much as touch it. No one is sure of its source, however the potency
of this toxic waterway makes certain of the theory that it is unnatural.
Since it does it seem to run from the Fangs of Tyria, one can easily assume
that it is from the Evil that inhabits those mountains. It is greatly feared
that the river will eventually reach the Lake of Dreams, and in turn pollute
not only those waters, but the noth the Dander and Elf river as well.
Lake
of Dreams
Like the Sorrow Lake
of Areyn, it is believed that this body of water is enchanted. No one really
has any decent theories as to why this is so, but anyone who has seen the
lake agrees that it is mystical in one way or another. The reason for this
being that when one looks hard enough at the water, images can be seen
on its surface. Different beings see different things...some claim to see
visions of the past, present, and future... while others claim to see visions
that may have meanings. Every night when the king of Dander is in his capitol,
ever since the capitol was built, he can be seen looking over the water
from a tower atop the castle. Many speculate that this is where the kings
get their strong sense of wisdom from. This may not be too far from the
truth, for it is fact that many eminent decisions that the kings have made,
were influenced if not completly dependant on a vision from the lake.
Other
Important Places
Fire
Isle
There is a great volcano
that forms most of this island. The volcano is not active, and has not
errupted since the cataclysm. No one really inhabits it, except a small
tribe known as the Firi. These peopple are warriors of unbelieveable skill,
yet they rarely leave the island. A certain legend tells about how one
of these "warrior-people" assassinated King Lanrisa XVII and then defeated
the entire garrison of the castle by himself. Records show that the King
was actually assassinated by the Firi, but the kingdom claims that there
was an entire army of the Firi present. Most to believe that the
legendary tale of the lone-warrior has more truth to it, because had it
not been, the kingdom probably would have smashed the island, instead of
directing all troops too avoid it.
Forsaken
Isle
This was once part
of the mainland, but it was broke away when the seas parted the land. There
are numerous rumors of many treasure at this place, however it is impossible
to land at its shore. The reason being that the land is basically a swamp
in the middle of the sea. There are other ways to get to such places, yet
most find even tales of treasure enough to deter them from going there.
Fangs
of Tyria
These mountains are
nearly impassable. Inhabited by demons and monsters of all kinds, burning
with fiery lava, they are the sure sign that you are getting closer to
the Shadow Rift. There is a very narrow valley that makes it possible to
pass through to the Shadow Rift, but only the bravest....and the dumbest
of them all have ever tried this path. It is said the deep within these
mountains there are many creatures impaled by the mountain's spikes...sort
of serves as a prize to the deadly creatures that live within.
The
Shadow Rift
The most god-awful
unimaginable place in this realm. A link that connects Hell to Tyria, the
cuase of all Evil that exists in this land. Only the bravest and the dumbest
have ever challenged this place. It is somtimes possible to sneak by it...however
if you get too close your'e done for. Its power needs to be feared, respected,
yet it most also be fought against. This unholy object, is the very reason
you will have purpose in this realm.
Continue on to See the
Locations of Player Areas
Or Go Back to the Source of Portals.