Below is a description of each labeled object on the map. There are two main continents, and two major oceans. This is only the part of Tyria that is located near the Shadow Rift, but it is where you will be playing. You will meet many that have travelled from different lands.
 
You may use this table of contents to quickly jump to an area you wish to learn about, or if this is your first visit, I recommend reading the following information through.

The Land of Tyria
North Sea
Kingdoms
Kiline
Cities and Large Towns
 Geographical Features
Mountains of War
River of Blood
Living Woods
Advantages and Disadvantages of
Establishing a Stronghold Here
South Sea
Kingdoms
Areyn
Cities and Large Towns
Brefik
Geographical Features
Sorrow Lake
Rivers of Tears
Mountains of Escape
Advatages and Disadvatages of
Establishing a Stronghold Here
Western Continent
Kingdoms
Gulyin
Lanrisa
Cities and Large Towns
Gufden
Feriuz
Zalc
Desa Tun
Unsado
Weged
Yerin
Geographical Features
The Prison Forest
Lanrisa Lake
Lanrisa River
Lanrisa Forest
Desert of Undoing
Freedom River
Demon Swamp
Advatages and Disadvantages to
Establishing a Stronghold Here
Eastern Continent
Kingdoms
Rizim
Dander
Cities and Large Towns
Eged
Soduka
Hope
Alentia
Liandi
Geographical Features
Dead Woods
Poison River
Lake of Dreams
Other Important Places
Fire Isle
Forsaken Isle
The Shadow Rift 
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The Land of Tyria
There are two main continents, and two major oceans. What you see on the map is only the part of Tyria that is located near the Shadow Rift, but it is also the only part of Tyria in which you will be playing. You will meet many that have travelled from different lands that are not shown on this map. This part of the world is generally a warm place, but lands to the south do feel a bit of winter every year. As you know, its a troubled land...and there is much to learn about it, its creatures, and its creatures ways before you even begin to understand it.
North Sea
The north sea was created at the time of the cataclysm cuased by the appearance of the Shadow rift. It completly covered the northern part of Tyria and seperated Kiline from the mainland. Kiline is a part of a continent to the north, but you may as well consider it an island because you will not be able to take your forces to the lands beyond the Mountains of War. There are many naval battles between Lanrisa and Dander over this sea, and due to the vast openess of it, many pirates plague the waters, looting merchant and even sometimes battle ships...and collecting the spoils of war. Use discretion before deciding to travel through these waters.
 
Kingdoms
Kiline
This has long been known as the Kingdom of Dragons. They are considered to be the owners of the entire northern penninsula, even though they claim that land is free and no one can truly own it.. This is the nothernmost kingdom on the map. The capitol cityis said to have been constructed  by an ancient kingdom that gave Kiline to the dragons as tribute. Its beauty is said to be unmatched. There aren't many towns within the kingdom, if there are, they are inhabitied by other races, not dragons. There are are always dragons found within the capitol, but only a group of twelve Elder Dragons actually live there. The rest inhabit the forests and mountains to the northeast. The main reason why anyone journies to Kiline is because Kiline is the only other place besides Areyn that is not directly affected by the war between Lanrisa and Dander. And ofcourse,  there are the occasional few that journey to the capitol to be closer to the dragons for one reason or another.
 
Cities and Large Towns
 None, there are a few small towns along the southern coast and river, but nothing at all signifigant to the events that have so greatly changed Tyria.
 
Geographical Features
Mountains of War
This is where most of the dragon population resides.  They create giant lairs within the cliffs and generally live alone for a very long time. Ages ago, dragon-slayers used to go to these mountains to see if they could make it out alive...sort of a twisted idea of the ultimate challenge. The name comes from the constant fighting between the slayers and the dragons. But now since seeing a dragon has become a such a common thing, the ages of dragon-slayers are long gone, yet the symbolic name still stands. Most of these creatures fly into the capitol of Kiline every day to recieve various tasks from the Dragon Elders. There is much activity among the dragons at this time, yet no one knows what thier final objectives really are. They have taken no sides in the war between Light and Darkness, nor in the war between Lanrisa and Dander. The army of the kingdom is composed of dragons and beings that have been fortunate enough to become a dragon-knight, which will ride upon a dragon during battle. The army is small in size, but large in power. One dragon and its rider is equivilent to many forces. Only the most elite beings can get into the army, so expect a tough fight with them should you become entangled in one.
River of Blood
This place also gets its name from the constant battling that went on in the mounatins. It is said that at one time the killing became so great that blood actually began to fill this river that flows from the mounatins, hence, the River of Blood. Other than that, this river has played no major part, or at least nothing recorded, in any event that has happened in Tyria's history so far.
Living Woods
This place is like another realm in itself. More like a jungle or rain-forest than a normal forest, a great amount of life energy emits from this place. Some believe it is a holy place, while others say to beware its evil. Everyone else says its all utter nonsense and there is absolutey nothing special about it...yet one would also note that these are among the ones less likely to venture there. Some smaller species of dragons live here, but not many...for the place is not among those to be treaded lightly.
Advantages and Disadvantages of
Establishing a Stronghold Here
One of the greatest advantages and disadvantages are the dragons. Becoming allies with them can greatly help you, yet becoming thier enemies will greatly hurt you. Another such example of a good and bad thing about the area is its location. It is placed far away from the Shadow Rift, wars, and the hassles of dealing with multiple kingdoms. However, due to the distance of Kiline from the main land, transportation may become quite an expensive hassle. You must decide what is better for you...being far from the action, or close to it.
South Sea
Also formed along with the Shadow Rift, there isn't quite as much open-sea as its northern counterpart. It cover most of the southern parts of Lanrisa. Areyn was always an island, but even more-so now. There are also fewer pirates here, but that is mostly likely because the kingdom of Areyn does not tolerate such looting as long as they can help it. Very few naval battles between Lanrisa and Dander are fought here either...also a result of Areyn. These are calmer waters, only used for travelling. If you decide to disaggree, perhaps you should pay more attention to the tales of Areyn's magical powers sinking ships...before you are among those telling that tale as well.
Kingdoms
Areyn
This once maginifcant place is the creator of Tyria's most favorable kingdom in existance. The kingdom controls the entire island and the chain of islands to the southwest. The main island contains a mild populace and a few of the smaller islands may have a small town or two. This place was once a proud kingdom of magic and stil is to a degree. The island itself was once much closer to the mainland, but now it has been further isloated, just like Kiline. The capitol iis one of the most wonderous things about the kingdom. The beauty of its granite strcutures is awe-inspiring. Notice that on the map it seems to be located within the Sorrow Lake...thats becuase it is. There is controversy about how this is. Believers in magic will tell you that the capitol sits atop a giant slab of stone that floats upon the water. However, skeptics will say that it only appears that way, and that the capitol of Areyn is but an island with its granite columns built right up to the edge. Its up to you what your personal opinion is, but nonetheless, it is in the middle of the lake, and it can be hard to reach, especially for invaders. The kingdom is still known as a place of great magic, yet in these past years, the mourning over the changing of Tyria has most defineatly had its effects on these powers. The kingdom's army is small, yet made up entirely out of skilled users of the magical arts. While at first sight of them on the battle feild they seem small and weak, they have been known to unleash tremendous powers and completly decimate much larger armies. As the rulers of this land have always said, "It may take thousands of yours armed with swords to make up a legion, however it only takes one of ours armed with enough power, to completly wipe your 'legion' out."   Areyn has also traditionally been ruled by women since its establishment, and it would take a real fool to underestimate thier power.
Cities and Large Towns
Brefik (Areyn)
A rather large city of mystery. Many skilled people of the arts inhabit the area. It is the best alternative to living within the over-populated capitol. There are many wonders of the imagination to be found here, including a guild of magi known as the Rystin. While this guild holds no official power in the influence of the kingdom, it is said that they have more to do with many events that meets the eye. The Rystin have no army, yet just like the kingdom, they don't have to push armies around to get what they want. Geographicaly the city is loacted in a mountain valley, and surrounded on three sides. It is difficult to stage an attack, not only because of the way it lies on the land, but also becuase in the center there is a great tower in which magi defend themselves. Very few have tired to brave an attack on any major location in Areyn, and Brefik is the second largest. Those who have attacked this place and survived tell horrible tales of lighting bolts and fire raining from the sky, taking out hundreds at a time. Obviuosly these powers that Areyns weild are very strong, and are not to be questioned or tried.
Geographical Features
Sorrow Lake
This place gets its name after the change it endured after the appearance of the Shadow Rift. The lake itself is very odd, because there seems to be unusual colors flow within it. The lake is always warm, regardless of season. Many say that it was not like this before the disaster struck Tyria.  It is said that the magical people that inhabited the capitol mourned greatly over their failure that cuased the appearance of the Shadow Rift, and thier magical tears ran into the lake, enchanting it. The lake serves as a constanst reminder of the tragedy that occured, and that even still there is suffering because of the Darkness that they cuased.
Rivers of Tears
  These three rivers are also somewhat enchanted because of the lake. They get thier name because they flow from a source that symbolizes sadness. The rivers flow outward from the lake, but not strongly. This is odd becuase one river flows into the mountains instead of from them. However, this makes travel throughout the entire island very easy. As of now, these are the these rivers symbolize tears of sorrow...inhabitants of Areyn hope that one day they can symbolize tears of joy.
Mountains of Escape
Unlike all of the other geographical figures in Areyn, these mountains did not get their name as a result of the tragedies that occured because of the Shadow Rift. These mountains are actually a very important way-point on the Liberation Run, a special route travelled by under-cover convoy of Danderan ships established for refugees escaping the kingdom of Lanrisa, fleeing to Dander. They come here directly from ships departing the Lanrisa Forests. Lanrisa is always trying to to establish a military presence in these mountains, but Areyn will not allow it, even though they do not officially support the freedom Lanrisan refugees.
Advatages and Disadvatages of
Establishing a Stronghold Here
If you do decide to declare someplace in Areyn your point of operation, beware that Areyn likes to keep to itself, and does not tolerate major interaction with outsiders...and they may not tolerate you should you get in their way. The chain of islands to the southwest are a good place for defense, because it will be harder to get there. However, transportation to other places will also be difficult. Again, it is up to you to decide whether or not isolation is a good thing. Keep in mind that being on an island means that interaction with locals is inevitable.
Western Continent
This place is the largest continent on Tyria. It extends even further than what you see on the map, however you will never go that far. It seems like this side of the world is considerably less interested in the Shadow Rift than the lands in the east. However, this side is currently more populated than the other as well...perhaps this is becuase the creatures from the Rift tend to overlook those who do not attempt stand in their way.
Kingdoms
Gulyin
A drawven kingdom. It makes up most of the mountainous reason surrounding, and the mountains are always referred to as the Gulyin Mountains. The drawves have been enthralled in a civil war and rarely become a major part in affecting other kingdoms. However, you will find that many drawven mercanaries have come from this land, searching for a different place to fight other than thier homeland. The capitol, which is now sealed up, is a place of steel wonders. The King of Gulyin sits upon a very troubled throne there, trying to figure out new ways to deal with the civil war. The best weapons used to come from this place...but now all of the weapons are being used to support their own war effort. They have a very large and active army, yet it spends little time outsideits own kingdom. It is unclear to outsiders as to what the war is really about, but nearly everyone knows it has something to do with a pointless rebellion. The dwarves won't tolerate any harassment from forces elsewhere...they have much more important matters their own hands.
Lanrisa
A kingdom composed of entirely humans. Most other races avoid them, and the humans in the Eastern lands hate them. The kingdom of Lanrisa has been oppresing non-humans since the Shadow Rift appeared on this land. Only humans are allowed in the capitol, unless your a slave. Slaves and prisoners are one thing that is not hard to find there. The rest of the kingdom lives in fear of a purge from the capitol for harboring other races. The capitol is quite large, and is always growing. There's always plenty of slaves to extend the city. Many beings escape from Lanrisa, hoping to make it to Dander. The capitol is also a very, very large port town that sits on the lake. It would be very hard to strike an invasion on this city. The castle is extremely large...large enough to hold twice the capitol's population plus a little more...and they would still have room to live comfortably. Since King Lanrisa XII the kingdom has had only global domination and capturing slaves on its mind. The kingdom fights against Darkness, but spends more time trying to destory other kingdoms.  Lanrisa's army is huge, and also enitrely human. They are well disciplined and trained. Their numbers can make them strong at times, but they are somewhat...less intellegent, and their disability to perceive deception is often their downfall.
Cities and Large Towns
Gufden (Formerly Gulyin)
This is where the civil enemies of Gulyin have established thier capitol. The leader of this rebellion calls himself Dotiim, the Free One. He claims that the king is a tyrannist, and that the time for his downfall is now. However, he is rarely seen and his past is somewhat mysterious. This is why many of drawves still side with the rightful king. The city is a rather filthy place now, and has been nearly pillaged of all its riches due to all of the mercanaries that reside there. Travellers say that it is a sad scene, and that all hope has semmingly vanished from this place.
Feriuz
This place is not really a city at all. It is the location of the great seal that gnomes, or kobolds, have placed over their tunnels and caverns in the mountains. This series of underground carverns is said to be giant, however, no one has been in there since the appearance of the Shadow Rift. It was the cataclysm that scared the gnomes into hiding, and since they have not emerged for 600 years, one must wonder if they are even still alive. Yet...one must also find it peculiar that there are still many Kobolds about, and they all seem to have some place to return to in the north.
Zalc (Lanrisa?)
This is a large coastal town that officially belongs to Lanrisa, yet the kingdom has very little control over it. This is most likely becuase all troops that belong to Lanrisa are forbidden to go near Fire Isle. In any case, Zalc is the best way to get away from Lanrisa...because actually going across the sea to Dander is much harder, and Gulyin is really not much of an option. Many half-breeds are found in this place, becuase anywhere else in the kingdom is unsafe for them. This area would be the perfect place to undo Lanrisa from the inside, but no one has taken advantage of this oppurtunity as of yet...most likely becuase Lanrisa would crush them at first word of it.
Desa Tun (Lanrisa)
This city is metaphorically the black sheep of Lanrisa. Since it is so isolated, it is the perfect place for corruption. Many unlawful events take place in this city. If you want to look for assassins, thieves, or spies...this is the place. This is not a place that anyone goes to for no reason...or for a valid reason.
Unsado (Lanrisa)
This place is like a second capitol to the kingdom of Lanrisa. There is a garrisonned keep stationed here that patrols the Lanrisa Forests, searching for outsiders to take as prisoners. Unsado is a symbol of slavery and oppression...it is the place that makes one fear Lanrisa.
Weged (Lanrisa)
A port city. It is said that it was once a very large, single city along with Eged. But now that enemy kingdoms control the opposite sides, these two cities are in constant battle, and not only with eachother, but with the Evil creatures that inhabit the mountains that make up the Fangs of Tyria as well. This is the only way that Lanrisa can luanch ships into the North Sea other than a few other smaller coastal towns.
Yerin (Lanrisa)
This town lies where the Lanrisa River meets the Freedom River. It is built well defensively, and meant to serve as an early warning function in the case of an attack from the east. Yet there are many things about this town the King does not know about. One would notice that there is a considerably lesser amount of slaves here, and not because they are rarely sent there. Yerin has the highest amount of slave escapes than anyother place in Lanrisa...and the numbers are very high above the rest. This, of course, is becuase this town is a second starting point for the Liberation Run.
Geographical Features
The Prison Forest
 Often known as the Pathless Woods, this place is rarely travelled through. There is some sort of enchantment on the forest that seems to change paths around, and imprison any fool that ventures there. There are no maps of this place, and it is impossible to tell in which direction you are going while you are there. This creates an extreme inconvience when travelling to or from the drawven mountains. Lanrisa River passes through it, but it is very unnavigitable while its runs through the forest.
Lanrisa Lake
A this lake next to where the capitol of Lanrisa sits. It is actually a great fishing lake, and that is pretty much all its used for except a pssageway into Lanrisa River. Nothing to special about this place at all.
Lanrisa River
A large river with a fast current. It is almost impossible to travel this river upstream in small ships. It is long often gets in the way. It seperates Lanrisa into two parts. When referring to a place in Lanrisa, most will say north or south Lanrisa because the kingdom is so big. Many Lanrisan battleships use the lake along with this river for quick access into South Sea.
Lanrisa Forest
Where the Liberation Route begins for most. If a being escapes from the capitol or Unsado, this is the place they go to. This place was once an elven forest, but when  King Lanrisa XII declared all foreign races to be taken prisoner, the land was overrun. Escaped slaves hide here and wait for undercover Dander ships to get their chance to land on the shore somewhere. They are then taken down the Freedom River. Forces from Unsado are always patrolling these forests, executing escaped slaves at first sight.
Desert of Undoing
This barren place is where most of the assassinations occur, hence the Desert of Undoing. Otherwise there is nothing of any interest here, just dead bodies and vultures. Travellers avoid this place at all costs, for once you go in, you never come out.
Freedom River
Lanrisian naval forces never use this river, so it makes it perfect for Dander's navy to ship liberated slaves out of the kingdom. The hardest part is getting out of Yerin. If ships are cuaght going down the Freedom River, they are sunk...so it takes some clever thinking on the part of Danderian captains. Lanrisa loyalists consider this to be part of the kingdom's river, but since the Liberation Route was established, all others have known it as the Freedom River.
 
Demon Swamp
A place where Evil stirs. When forces of darkness gather to harass the towns of Lanrisa, this is where they go. This place has been known to make one sick when passing by, and a place that is also highly avoided. This place seems to be spreading over the years. Most are afraid that the Demon Swamp wil eventually spread over the Freedom River, it is one of King Dander's greatest fears...as it will make his Liberation Runs even harder.
 
Advatages and Disadvantages to
Establishing a Stronghold Here
If you are human, this area is perfect. Otherwise I would avoid it unless you try for the Gulyin or a more remote area like the Desert of Undoing (which will already be a challenge) or possibly somwhere close to Fire Isle. A stronghold on Fire Isle is probably out of the question, the Firi would never allow it, and after hearing the legends of their strength, one would have to be a fool to question it.
 
Eastern Continent
In this land, you will find the most diversity of beings and creatures than in all of Tyria.  Every piece of land here seems to have a long history of its own. This place has also been the setting the for many, many great battles and events. Most of the beings here are true haters of those in the west.
Kingdoms
Rizim
An elven forest...an elven realm. The High Council of Elves have allied themselves with King Dander, and they help considerably when it comes to harboring refugees from Lanrisa, particularly becuase most of Lanrisa's slaves happen to to be elven blood. Many also speculate that they help with the war becuase they believe that there natural enemy, the dwarf, will ally with Lanrisian forces someday. They battle strongly and very openly against Darkness. There army is of consirable size, and is most well known for their surprise attacks. It is near impossible to defeat them on their homeland. The capitol is a medium sized city, but most of the population lives in smaller towns and clans within the Rizim forest. They are getting along well with the Danderian human forces so far, but there is always some tension between the two. However, this appears to be irrelevant becuase you almost never see a Danderian army without at least a few forces from Rizim.
Dander
This kingdom was formed by a rebellion started by a man named Rylicubus Dander, against King Lanrisa XII.  Lanrisa was once a kingdom that controlled most of both continents. For the first twenty years or so after the appearance of the Shadow Rift, it stayed this way and Lanrisa battled strongly against Darkness. However, the king declared that all races not human were to be purged, and taken prisoner. Rylicubus was one among the many that would not stand for this. He gathered rebllious forces at what is now the capitol of Dander. They made a quick offensive and drove most of Lanrisa's forces out of the Eastern Continent by surprise, the rest were over-powered before they could retaliate. Then, luck shined upon Rylicubus and his men, for a great invasion from the Shadow Rift into Lanrisa happened, and it gave time for Dander to build itself. Now Lanrisa has trouble dealing with them, but Lanrisa won't let go. Lanrisian loyalists consider that to have been an unfair defeat. The capitol of Dander is a symbol of pride and freedom. The kings of Dander, which started with Rylicubus, have always been wise and fair...and most interetingly...not one of them has been assassinated. They always seem to have a qoute for every situation. The army is literally huge. This is no longer a scrap-rebellion as you may think. The army is made of all races, and even though they are less equipped, and less trained...they are very intellegent. Danderian officers are extremely clever, and could out smart an Lanrisian officer even on a bad day. The army seems to be strong-willed...always fighting to the bitter end. Most of the forces are actually former Lanrisan slaves set free.  The are true followers of Light and have strong faith in the supreme being.  There is not a soul residing in Dander that is unhappy with his or her country. As one Danderan once said, "I have a lot of love for this country...and I know that this country has a lot of love for me."
Cities and Large Towns
Eged (Dander)
The westernmost city of Dander. Constantly at war with armies from the west, this city has become very military-based. Once part of a much bigger city, it was seperated from Weged at the appearance of the Shadow Rift. The city's naval power is always busy with that of Weged's, however, unlike Lanrisa, the kingdom has more than one port city. This city also has a large land army, for the Evil beings that inhabit the surrounding mountains are relentless in trying to destroy this area.
Soduka (Dander)
Nearly every large kingdom in Tyria has a city that could be used a second capitol, and in Dander's case, this is that city. Soduka is quite larger than the capitol, and almost as fortified. The reason for this is that most of the civilian population resides here. It is far inland and one of the only large places in Dander that has not felt the heat from the fires of war yet. Many beings also come to this city to see the Lake of Dreams.
Hope (Dander)
Lanrisa has been trying to take this city since the war began. Being the "final destination" on the Liberation Run, it obviously holds great value to Dander. It was once an elven town, but as the greats forest began to shrink, many of Rizim's towns were no longer inside them. Once these towns were outside the safety of the forests the elves saw no use for them and gave them to Dander as some sort of tribute. The original name of this place was of elven tongue and hard to pronounce for most other races. The name "Hope" was given to it becuase it is the shining ray of Hope that all Lanrisan slaves have. It was a small place once, however, now it is quite large due to the large military outpost. It's even turned into large recruiting center, mainly becuase a great deal of the liberated slaves have been known to sign up for the army as soon as they are within the city walls.
Alentia (Rizim)
It is truly a site to see a warlike elven town, making this place nearly a wonder. This is where the elves harbor most of thier military force. Seeing as how they are always trying to keep the war away from thier people, they choose the once peaceful Alentia that is located on the edges of the kingdom to be a giant military camp. From here, there are many patrols sent out to keep a close eye over the forest. The Elves are in constant fear that enemy muaraders will come and try to set fire to the forests, making them even more smaller than they already are.
Liandi (Rizim)
Most likely the most beautiful place in the Eastern Continent. It is undescribable how beautiful it is. Those who have seen it would tell you that you'd have to see it for yourself to understand why it is so admirable. It is a grand possesion of the elves, and I'd feel very sorry for the poor fool that even so much as srcatches a marble column there, much less actually decides to attack this city.
Geographical Features
Dead Woods
Imagine the living woods, now imagine the opposite. That is precisely what the Dead Woods are. Slim, tall leafless trees cover nearly every inch of the territory. The odd thing about the woods is that even though they seem so lifeless, they expand. It is said that once it was just a small territory surrounding a the Poison River, but over the years it slowly grew into a territory large enough...well...large enough to be placed on a map.
Poison River
When the winds are right, people living in the capitol of Dander can smell the foul, acidic stench that rises off this river. The river itself is exactly what the name suggests, poison strong enough to kill anyone who is unfortunate enough to so much as touch it. No one is sure of its source, however the potency of this toxic waterway makes certain of the theory that it is unnatural. Since it does it seem to run from the Fangs of Tyria, one can easily assume that it is from the Evil that inhabits those mountains. It is greatly feared that the river will eventually reach the Lake of Dreams, and in turn pollute not only those waters, but the noth the Dander and Elf river as well.
Lake of Dreams
Like the Sorrow Lake of Areyn, it is believed that this body of water is enchanted. No one really has any decent theories as to why this is so, but anyone who has seen the lake agrees that it is mystical in one way or another. The reason for this being that when one looks hard enough at the water, images can be seen on its surface. Different beings see different things...some claim to see visions of the past, present, and future... while others claim to see visions that may have meanings. Every night when the king of Dander is in his capitol, ever since the capitol was built, he can be seen looking over the water from a tower atop the castle. Many speculate that this is where the kings get their strong sense of wisdom from. This may not be too far from the truth, for it is fact that many eminent decisions that the kings have made, were influenced if not completly dependant on a vision from the lake.
 
Other Important Places
Fire Isle
There is a great volcano that forms most of this island. The volcano is not active, and has not errupted since the cataclysm. No one really inhabits it, except a small tribe known as the Firi. These peopple are warriors of unbelieveable skill, yet they rarely leave the island. A certain legend tells about how one of these "warrior-people" assassinated King Lanrisa XVII and then defeated the entire garrison of the castle by himself. Records show that the King was actually assassinated by the Firi, but the kingdom claims that there was an entire army of the Firi present. Most  to believe that the legendary tale of the lone-warrior has more truth to it, because had it not been, the kingdom probably would have smashed the island, instead of directing all troops too avoid it.
 
Forsaken Isle
This was once part of the mainland, but it was broke away when the seas parted the land. There are numerous rumors of many treasure at this place, however it is impossible to land at its shore. The reason being that the land is basically a swamp in the middle of the sea. There are other ways to get to such places, yet most find even tales of treasure enough to deter them from going there.
Fangs of Tyria
These mountains are nearly impassable. Inhabited by demons and monsters of all kinds, burning with fiery lava, they are the sure sign that you are getting closer to the Shadow Rift. There is a very narrow valley that makes it possible to pass through to the Shadow Rift, but only the bravest....and the dumbest of them all have ever tried this path. It is said the deep within these mountains there are many creatures impaled by the mountain's spikes...sort of serves as a prize to the deadly creatures that live within.
The Shadow Rift
The most god-awful unimaginable place in this realm. A link that connects Hell to Tyria, the cuase of all Evil that exists in this land. Only the bravest and the dumbest have ever challenged this place. It is somtimes possible to sneak by it...however if you get too close your'e done for. Its power needs to be feared, respected, yet it most also be fought against. This unholy object, is the very reason you will have purpose in this realm.
 
 
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